Chapter Tomorrow


Due to a bit of writer’s block and some unexpected happenings the chapter that would normally be released today is being pushed back to tomorrow. Sorry for the inconvenience.  I’m working on it, but there is just no way it will be done.

WorldShift: Virtual Revolution


This post is about the secondary writing project I’ve been working on for the past while. The series will be called WorldShift and the first book is titled Virtual Revolution. As I mentioned in a previous post a while back, I’m working on this novel while I write the Iron Teeth.

WorldShift is a LitRPG story. For those of you that don’t know, that means it features a lot of mechanics and features from video games such as MMORPGs, or that it actually takes place in a video game. Of all the stories bouncing around in my head, I chose to write a LitRPG because they are popular right now and because I wanted to try my hand at the genre. I have some unique ideas about how to use the genre in a meaningful way. The story will not be released as a web serial to the public, although patrons will receive lots of preview chapters. This is because I want to try writing a complete novel, instead of a bunch of chapters in sequence.

Plot: Ethan lives in a bountiful and unchanging world. Twenty years ago, the Prohibitions were passed. Fearing disruption and revolution, international institutions came together to ban dangerous technologies such as artificial intelligence.  Now, humanity idles away its days while they enjoy the easy wealth brought to them by automation. However, after leaving college and failing to find a job, Ethan’s life has become sour and stale. He spends his time immersing himself in virtual reality games. The most popular game available is Worldshift. It is a complete online world full of adventure that blends sci-fi and fantasy elements, and its creators have just launched a special event for the game called the Tower of Ascension. The first player to climb it will win enough money to set them up for life.

With nothing better to do, Ethan enters the tower. However, as his journey progresses and the event unfolds, it soon becomes apparent that not is all as it seems. Something is wrong with the game. Whispering shadows stalk Ethan, and the tower’s tests disturb him. As he meets other players, he learns that the game’s secrets have the power to shape the outside world. Worldshift might be a simulation, but very real dangers stalk Ethan. It’s going to take every ounce of his gaming skills and some inner strength he never knew he had to destroy the conspiracies around him, but if he does, the world will never be same.

Release Date: When it’s done. I have a bit less than half of the first draft written, so it is too early to say.  

If you have questions or comments feel free to leave them below.

No Chapter This Week


I’m really sorry but this holiday week has been very hectic. Although I’ve been travelling a lot and visiting relatives, I tried to keep up on my writing, but I seem to have caught a bug.  I have got a lot of stuff done writing wise this week, but I find myself unable to complete the next chapter because I’m feeling under the weather and can’t concentrate at all on what needs done right now. It’s just not coming together and I’ve been super tired all day.


My Future Plans and Schedule


I meant to get this post out a while ago but things came up. I’m making some changes and would like to inform you all of what is going on with me.

As many of you may know, my first book sold very well and that’s amazing. I’d like to thank all you readers for your support and remind you all of how much I appreciate it. Unfortunately, while my second book still sold well it sold noticeable worse than my first. This concerns me. If I put more books out are my sales going to keep going down? I was expecting sales to go up and planned for that eventuality, however I can’t depend on that now. The success of my first book may have been a fluke, which really sucks.

Thus, I’ve reluctantly decided to make some changes. The first draft of book 3 is up as a web serial but I won’t be focusing on getting it out as a book right now. Instead I’m going to be starting a new project that will hopefully draw in some new readers and get my name out there.  It will be a completely new story in a new world, and be written as a book instead of a web serial, although I’m thinking of giving patrons access to the chapter drafts. I will share more information about this story soon.

Unfortunately, this new project is going to take up a fair amount of time and I only have so much, so I’m only going to start releasing a single chapter of The Iron Teeth every week, instead of sometimes releasing two. That means no more Wednesday chapters. I’m sorry that I have to do this but it is necessary right now. After over two years of writing this story I’m also starting to get fatigued, so a new writing project will hopefully reinvigorate me and allow me to get some new creative juices flowing.

Thanks for hanging with me. Expect Sunday releases as normal.

Journal Entry: The Rise of the Guilds


Magic is as old as human civilization. Records going back to before the rise of the Old Empire tell us that it has always played an important part in human society. In the time before the empire most magic was practiced and controlled by the cults. As the only organized groups that praised learning and literacy, they were unmatched in their ability to study and understand mana stones. They developed the first rules and techniques for using magic, although their abilities would be considered primitive today. The dogma and outlook of the cults meant they never saw magic as anything more than a convenient tool. They frequently used magic as an example of the power of the gods in order to impress peasants and build religious followings.

However, this state of affairs eventually changed. During the wars of unification throughout the ascent of the empire magic began to be used more and more during military conflicts. Countries responded by funding and organizing research of their own. These scholars soon discarded the religious trappings that the cults had attached to magic and developed a deeper understanding of how mana stones truly worked. By the time the Homelands had been completely unified the study of magic had become a secular activity. Sensing the danger of allowing magic power to proliferate, and at the urging of several of the wisest scholars in the empire, Emperor Nerius forbid the study of magic to anyone but a few hand selected scholars.

At first enforcement of this edict was carried out by the imperial army and police, but many mages survived in conquered provinces, and they refused to give up their power. This was a problem. Magic was not only dangerous as a military weapon but its improper use could lead to deadly side-effects. After years of costly hunts and failures by the army, one imperial scholar suggested inviting the provincial mages to join the imperial service. This would not only give the imperial mages access to new magics, but with most the provincial mages at their side, the imperial mages would easily be able to stamp out the remaining few mages who refused to join them. The Emperor agreed, and thus soon the number of mages in the imperial capital swelled and they became responsible for enforcing their own monopoly on magic. As a result not only was illegal magic stomped out, but the stage had been set for the rise of the guilds.

As all students of history know, the empire didn’t last forever. During the long peace of its reign, the use of magic had spread to every corner of the empire. Although every mage still had to operate with the permission of the emperor, in truth everything related to magic was handled by powerful mage organizations whose loyalty to the empire was paper thin. When the empire began to fragment and collapse several mage organizations choose to serve the rebels and separatists. This doomed the empire. With powerful war magics to call on, the rebel armies were able to go toe to toe with imperial forces.

The dissolution of imperial authority meant that no one controlled the mage organizations anymore. Several powerful kings attempted to make their country’s mages swear allegiance to them, but the local mages collaborated and resisted, forming guilds. With their power still fresh and uncertain, the upstart lords were unable to force the mage guilds to bend the knee. Instead, a compact was formed. The mages would refrain from influencing politics and offer their services to the lords in return for fair payment, and the lords would not challenge the mages’ monopoly over magic or freedom to pursue their research. Of course, across the entire vast world not all mages were united into one guild. They formed several different competing organizations, but the one thing that did unite them was their desire to remain free of control, and towards that one goal they cooperated among themselves.

Thus did the modern mage guild come to be. Supplied with luxuries such cooling stones, and with access to combat mages and war magic for their armies, the nobles were unwilling to press the guilds, lest the guilds support their enemies. In turn, any guild that gets involved in politics or shady dealings would be black-marked by the nobility, and swiftly overtaken by another competing mage guild.

-Gavighd Veragill, Royal Historian to Clement III